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Build a bunny craft activity
IETEducationIETEducation

Build a bunny craft activity

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Making structures from card strips and assembling these into animal forms In this fun Easter themed STEM activity for kids, students will learn about 3D structures within a graphical project. Learners will build a bunny using card strips from a template. This free resource, aimed at primary school children, could be used as a main lesson activity, to teach learners about simple structures made from separate parts. This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on building a card structure, to make a bunny. The teacher will first print the free activity sheet, which can be found below, onto thin card and distribute to the learners. Learners can then follow this step-by-step guide to build their own DIY Easter bunny. If time allows learners could decorate their Easter bunnies. They will then share their completed bunnies with the class. This activity will take approximately 50 – 80 minutes. Tools/resources required Build a bunny handout Scissors Glue Colouring pencils/pens (optional to colour in your bunny before assembly) The engineering context Engineers use nets and card to allow them to make scaled 3D models of buildings and other structures, as well as packaging for products. Suggested learning outcomes By the end of this STEM challenge learners will be able to understand how structures are made using separate parts and they will be able to make and assemble a bunny structure from card strips. Download the free Build a bunny activity sheet below! Also includes a bonus worksearch to enhance sticky learning. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a papier mâché Easter egg
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Make a papier mâché Easter egg

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Learn how to make papier mâché Easter eggs with balloons in this fun STEM activity for kids In this fun Easter STEM activity for kids, students will learn how to use papier mâché and a balloon to make and decorate an Easter egg that they can use as part of their celebrations. This activity is aimed at primary school students and could be used as a main lesson activity to teach learners about making techniques, design creativity and the use of colour, or part of a wider scheme of learning covering graphics-based techniques. There are also potential curriculum links with the Art department and STEAM based activities. This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on making and decorating a papier mâché Easter egg with different coloured paints. Follow this step-by-step guide to make your very own papier mâché Easter egg. Download our free activity sheet for more detailed instructions, teachers notes and optional extension work. Also included is a fun bonus maze activity. Tools/resources required A balloon Newspaper and white paper Wallpaper paste (flour and water or PVA glue can be used instead) A small plastic pot Scissors Different coloured paints and other materials for decorating, such as foam letters and card borders Suggested learning outcomes By the end of this Easter STEM challenge learners will be able to use papier mâché and a balloon to make an Easter egg model. They will also be able to use colour to decorate a papier mâché based egg and they will be able to show creativity when designing and making products. The engineering context Engineers make product models to test ideas and see how they will work. Papier mâché can be used to make 3D models. Its other applications include masks for the theatre, structures for carnival floats and even disposable fuel tanks for aircrafts! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a DIY Easter Bunny
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Make a DIY Easter Bunny

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Making an Easter bunny puppet with moving arms and legs In this activity students will learn about simple mechanisms using linkages made from paper products. Learners will have an opportunity to use a template to help them cut out the parts for a cardboard Easter bouncing bunny. This fun STEM challenge aimed at primary school children could be used as a main lesson activity, to teach learners about linkages. This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on building a card structure, which uses linkages to make the limbs of a bunny move. Follow this step-by-step guide to make your own Easter bouncing bunny. Learners will complete each step for themselves. Once everyone has made their bouncing bunny, the teacher will discuss the results of the activity with learners. The teacher will also explain how linkages are used to make objects move. Download the free activity sheet for more detailed instructions, teachers notes and for optional extension work. Also includes a fun bonus activity to enhance sticky learning. This exercise will take approximately 50 – 80 minutes. Tools/resources required Glue sticks Card or cardboard Scissors String Brass fasteners Pencils Erasers/sticky tack Elastic bands The engineering context Engineers must have a good understanding of mechanisms. Mechanisms are used in every machine that has moving parts, from trains, cars, and washing machines to a space rocket. Suggested learning outcomes By the end of this activity students should be able to understand how to use a linkage to create movement and they will be able to make and assemble a bouncing bunny with moving arms and legs. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Making a vehicle for an egg race
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Making a vehicle for an egg race

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Designing and making a vehicle to transport an egg in a race In this Easter STEM activity students will design and make a car that can safely carry an egg in a racing event and compete against other designs. This challenge is aimed at secondary school students and could be used as a main lesson activity to teach learners about modelling and prototyping, or as part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics. This is one of a set of free resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology, Engineering and Mathematics. This resource focuses on designing and making a vehicle to transport an egg in a racing event. Download our free activity sheet to see an example of how an egg racer could be made. This could be made to assist the development of workable ideas. This could be used to guide lower ability learners or for learners who produce a design idea that would otherwise not be practical to make. The final vehicles need to be placed on a slight slope for the race. For example, this could be a natural slope, or a plank or board rested on the table. As an alternative to a direct race, the evaluation could be based on the time taken to go down the ramp (which could allow the integration of maths, for example to calculate the average velocity) or determining which vehicle continues furthest along the floor after coming down the ramp. Tools/resources required Card Straws Wooden dowels or skewers with sharp points removed Wheels (wood or card) or plastic bottle tops Card tubes Masking tape Glue Glue guns if available Scissors Rules or rulers for measuring The engineering context Engineers make models and prototypes to test ideas and see how they will work. For example, they will put a model of a car in a wind tunnel to see how aerodynamic the design is. This helps to make designs that use the minimum amount of fuel. Suggested learning outcomes By the end of this fun school project students will be able to design and make a vehicle to transport an egg in a race and they will have an understanding of what is mean by ‘aerodynamics’. Download the free Make a Vehicle for an Egg Race activity sheets, including a bonus crossword using the words from the activity to enhance learning. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make an amazing bunny pop up card
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Make an amazing bunny pop up card

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Learn about 3D structures and make a bunny pop up card in this fun Easter STEM activity for kids In this fun STEM activity for kids, students will learn about graphic products and use templates to help them cut out the parts for a homemade Easter card. This activity is aimed at primary school children and could be used as a main lesson activity, to teach learners about the use of templates. This is one of a set of resources designed to allow students to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on making a graphics project, in this case an Easter pop-up bunny card. The teacher will first print the activity sheet, which can be downloaded below, onto thin card and distribute to the learners. Learners can then follow these steps to make their own homemade Easter bunny pop-up card. Once learners have completed each step for themselves, the teacher can explain why templates are used to make objects and how separate parts are used to make a larger structure. Learners will share their completed Easter pop-up cards with the class. What do you think went well? What could be improved? This activity will take approximately 50 – 80 minutes to complete. Tools/resources required Glue sticks Card (various colours) Scissors Coloured paper The engineering context Engineers use nets and card to allow them to make scale 3D models of buildings and other structures, as well as packaging for products. Suggested learning outcomes By the end of this Easter STEM challenge learners will be able to make and assemble an Easter pop-up card from separate parts. Download the free Make an amazing Easter pop up card activity sheet. Also included is a bonus wordsearch to enhance sticky learning. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Solar power in space
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Solar power in space

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Investigate the photovoltaic effect and manufacture a simple circuit in this free activity. In this engaging task, students will explore the photovoltaic effect by creating a simple circuit and incorporating it into a product—specifically, a solar-powered version of the well-known jitterbug project called a “solarbug” This activity can serve as a targeted hands-on exercise for subjects like Electronics or Product Design under the umbrella of Design & Technology. Alternatively, it could be included as a component of a study on the application of solar energy in the field of science. Activity: Solar power in space Photovoltaic cells, also known as solar cells, are used as a power source by the James Webb Space Telescope (JWST). This activity is one of a set of STEM resources developed with the theme of the James Webb Space Telescope to support the teaching of Science, Design & Technology, Engineering and Mathematics. The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of increasingly complex electronic circuits. What is the James Webb Space Telescope? The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy. The JWST is equipped with a suite of cutting-edge instruments that will allow it to study the universe in unprecedented detail. These instruments will help us better understand the Solar System, the formation of stars and planets, and the evolution of galaxies. The JWST is a revolutionary telescope that will blaze new trails in exploration. It is already making headlines with its first images, and it is sure to continue to amaze us for years to come. Suggested learning outcomes By the end of this activity, students will understand how photovoltaic cells work, how they can be used in a circuit and how to make a simple circuit. The engineering context The James Webb Space Telescope uses photovoltaic cells as its power source. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Investigate the James Webb Space Telescope
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Investigate the James Webb Space Telescope

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Examine the materials used on the James Webb Space Telescope in this free activity. In this engaging STEM activity for KS3, we will delve into the groundbreaking technologies used in the construction of the James Webb Space Telescope (JWST), one of humanity’s most impressive space observatories. As budding engineers, students will have the unique opportunity to investigate the engineered materials that make the JWST a marvel of modern engineering. Get ready to uncover the secrets behind the telescope’s incredible capabilities, discover the innovative materials that withstand the harsh conditions of space, and gain a deeper understanding of how scientific ingenuity allows us to peer into the universe’s farthest reaches. Activity: Investigate the James Webb Space Telescope In this activity, students will investigate an engineered material and share the results of their research with the class. This unit has a predominantly design & technology, and engineering focus, although it could be used in science. It could also be used as a main lesson or a research activity to develop an understanding of materials and their properties. What is the James Webb Space Telescope? The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy. Suggested learning outcomes By the end of this activity, students will be able to understand that materials can be selected for specific characteristics and purposes, they will be able to identify the properties of materials required for a particular function, and they will be able to explore a range of engineered materials, understanding why they are used. The engineering context The materials students will examine are used in the JWST or aerospace applications. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Energy transfer
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Energy transfer

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Explore energy transfer and energy efficiency using wind turbines The concept of energy transfer is brought to life in this activity, showing students how the kinetic energy of wind can be harnessed to power homes and businesses. Windmills and wind turbines are based upon the principle of trying to create a shape where air flow causes the maximum possible change in kinetic energy. The hands-on nature of this task, which involves modifying a basic wind turbine to generate electricity, will appeal to students’ curiosity and creativity. This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT). Tools/resources needed Electric fans Turbines at 5 angles (Most blades can be bought as kits, or partial kits can be purchased where students can build their own blades) Wires Rulers Crocodile clips Voltmeter Ammeter or multimeter Model Generator Activity: Explore energy transfer and energy efficiency using wind turbines This activity gives students the opportunity to explore how the energy efficiency of turbines is directly affected by their design (shape and angle, which can be determined through the study of aerodynamics). The engineering context This activity provides a real-world context, introducing students to the principles of aerodynamics and energy efficiency in engineering design. As they explore how the shape and angle of turbine blades affect energy conversion, they’re learning vital principles relevant to fields such as renewable energy engineering, mechanical engineering, and environmental engineering. Suggested learning outcomes By the end of this activity, students should be able to describe how energy is transferred using turbines and explain the importance of efficiency in devices. They will have designed an investigation to determine the relationship between efficiency and turbine design (shape and angle). Students will also have developed critical thinking skills as they control variables and analyse results to improve accuracy. In addition, they’ll gain a broader understanding of renewable energy resources, highlighting the need to develop alternative ways to generate electricity. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Product design: create an ergonomic shopping bag
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Product design: create an ergonomic shopping bag

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Designing an ergonomic shopping bag carrier for older adults In this activity students will design an ergonomic product aimed at older adults aged 60 and above. They will make use of anthropometric data to ensure that the product is fit for purpose. It’s an ideal product design lesson as it focusses on how ergonomics and anthropometric data can be used for making a shopping bag. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Our teaching resources explain the concepts of ergonomics and anthropometrics. Using this information students will design a product that assists with carrying several shopping bags in just one hand, ensuring it’s ergonomically designed for the carrier’s comfort. They’ll use anthropometric data to tailor the product to the target audience while considering its aesthetic appeal. After sketching and annotating their shopping bag designs, students share their work with a partner who will give feedback on what works well as well as what might be improved. Download our activity overview and presentation and ergonomic product design handout for a detailed lesson plan for teaching students about ergonomic design. What does anthropometric mean in design and technology (DT)? In design and technology (DT), anthropometric data refers to measurements of the human body. This might include measurements like hand size, height, and limb proportions. When students design products, they can use anthropometric data to ensure their product designs are comfortable, safe, and efficient for the intended users. The engineering context Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use. Suggested learning outcomes Students will be able to design an ergonomic product (specifically, a shopping bag) that meets the needs of older adults. They’ll understand what is meant by anthropometric data and be able to use it for aid the design of a product. They’ll also be able to communicate their design ideas using sketches, notes and annotations. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Micro:bit traffic light project
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Micro:bit traffic light project

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Creating a pedestrian crossing system This activity tasks students with creating a scale model and working prototype for a pedestrian crossing system for a school, using the BBC micro:bit. This micro:bit traffic light project is an ideal activity for teaching students how to integrate a programmable system into a product design. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. The engineering context Designing and prototyping are essential processes used by engineers for research and development in manufacturing and product design. Students will how learn how elements of electrical, software and systems engineering can come together to create one final product that can be used by society. Suggested learning outcomes This activity will teach students to integrate a programmable system into a prototype scale model. It will help students develop modelling and prototyping skills, allowing them to show creativity and the ability to avoid stereotypical responses when creating design solutions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
System analysis and design with the BBC micro:bit
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System analysis and design with the BBC micro:bit

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What security systems’ features would deter a burglar from breaking into a home? For this introductory activity, students will analyse the needs of a home security system so that they can design a product that is tailored to meet a specific set of requirements. It is part of a unit of learning that tasks learners with researching, programming and developing a working door access and alarm system using the BBC micro:bit. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It is part of our series of resources designed to support the use of the BBC micro:bit in secondary school design & technology (DT), computing and engineering lessons. Following this lesson, students can move on to design a home security system with the BBC micro:bit. Activity: Researching and designing a home security system for the BBC micro:bit In this activity, learners will look at the requirements for a good home security system from the perspective of a burglar. They’ll do this by watching a home security video featuring home safety tips from an ex-burglar so that they can understand what deters burglars from breaking into a property. They will then use this information to develop at least four design criteria for the alarm system (such as inputs, outputs, programmable features, etc). The engineering context System analysis is used by engineers in software development, product design and other forms of systems engineering such as mechanical and electrical engineering. It’s a key part of understanding users’ needs so that products can be developed and improved through technical or scientific innovations. A home security system will give students a useful context for learning about programmable components and embedded intelligence in products. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes By the end of this lesson students will be able to identify and analyse the needs of a home security system, and then be able to determine key design criteria for developing the system. Download our activity sheet (classroom lesson plan, student handout and PowerPoint presentation) resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including videos!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Reverse engineering
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Reverse engineering

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Developing a new design for earphones and headphones In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products. It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson. Activity: Developing a new design for earphones and headphones Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function. They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology. The engineering context Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features. Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis. It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology. Suggested learning outcomes At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Micro:bit food temperature probe project
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Micro:bit food temperature probe project

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Creating a working prototype of a food temperature probe This activity tasks students with using the micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. It’s an ideal lesson for introducing students to programming, allowing them to develop their skills, make use of programmable components and even embed intelligence into a product’s design. This is one of a series of resources to support the use of the BBC micro:bit in design and technology (DT) or computing lessons. It can be taught as a main lesson activity with Programmable systems as a starter activity, and Product integration as an extension activity. Activity: Creating a working prototype of a food temperature probe The activity starts with students being briefed on the importance of food being prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. Learners will then be asked to use this knowledge to develop a temperature monitoring system using the BBC micro:bit. The engineering context Being able to accurately monitor temperature is important within several industries including food, healthcare, electronics, energy, defence and chemical manufacturing. Engineers must therefore design systems that can not only easily monitor temperature but also automatically trigger warnings (such as alarms) or safety mechanisms (such as cooling systems) to regulate temperature. Suggested learning outcomes Learners will be able to understand a block systems diagram of the food temperature probe system. They’ll be able to successfully program the BBC micro:bit so that the system meets the design criteria, being able to choose appropriate inputs and output device for the system they’ve designed. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Materials for design
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Materials for design

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Choosing materials for a new design It is essential that products used in our everyday lives are fit for purpose. To design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. With this in mind, students will dismantle an engineering product to help them better understand its construction and function. They will then use this experience to create a test that will help in choosing which materials are fit for purpose when designing a new product. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). The lesson accompanies our Reverse engineering activity, which should ideally be completed before this lesson. Activity: Choosing materials for a new design In this activity students will be given a pair of headphones to dismantle (this must be done carefully, as the headphones will need reassembling afterwards!). Using our Product investigation booklet, students will conduct a product analysis to investigate its construction. They will be asked to create a test that will help manufactures determine if different materials are fit for purpose to aid choosing materials for new designs. The engineering context Engineers may choose to review older products, or competitor products, in order to help them choose materials for certain design or engineering projects. These materials may be the same as what has already been used in what they’ve examined, or the examination may lead them towards producing superior materials. Suggested learning outcomes At the end of this lesson students will be able to effectively dismantle and investigate an engineered product to determine how it was made along with its function/purpose. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Engineering design processes
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Engineering design processes

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This activity introduces students to engineering design processes The lesson gives learners an in-depth understanding of some commonly used engineering materials and how they are currently developed for use in industry. The activity is inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This links to industrial practices such as quality control, standardisation, and casting manufacture. It is designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Activity: Understanding the concept of modular design and the casting process The lesson includes two short tasks to support students’ understanding of the application of the casting process and the concept of modular (repeat) design. Firstly, students will view the Cast Products presentation for an introduction to casting as a manufacturing method. By looking at each of the products that have been casted students will explore the advantages of casting (e.g., creating complex shapes, standardisation, batch production, fine detail quality, etc). Next, students will view the Modular Products presentation to identify the common characteristics of these products. The engineering context Engineers not only need to consider the properties of smart materials, they also need to think about the best way to use these materials within manufacturing so that they can be mass produced in an economical way. The casting process offers a way to use smart materials like D30 to mass-produce all sorts of goods cost-effectively. The material is particularly advantageous because of its shock absorption properties and can be used for the creation of snowboards and other sporting goods, along with safety gear such as helmets and limb protectors. It can even be used with phones and other devices that benefit from being built with impact protection in mind. Suggested learning outcomes By the end of the lesson students will know how to describe the characteristics of a cast product. They’ll also be able to explain why a designer may use a repeating module. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Water pollution
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Water pollution

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This starter activity provides a quick, engaging introduction to a lesson focusing on the link between water pollution and health by considering the role of engineers in providing us with healthy water supplies Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which if then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. The lesson therefore encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems. The activity also asks students to think more broadly about how engineers play a role in society, at times saving our lives. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography and engineering. Activity: Considering the role of engineers in providing us with healthy water supplies Students will watch our Safe drinking water film, and discuss how engineers play a role in saving peoples lives. Following this, students can work through our Running water handout, which provides information about the problems associated with water supplies and water pollution and how engineers work to solve these problems so that we can access clean water. Finally, students can take our quiz on the importance of water to human life. Download our activity overview for a detailed lesson plan for teaching students about design materials. The engineering context To help ensure that we can access clean water freely, engineers can develop filtration systems to remove impurities, build water networks for distribution, and use chemical treatments to purify waste. They can also make reservoirs to make sure that there’s a reliable water supply as well as build wastewater treatment systems protect the environment. In areas with limited freshwater, engineers even design desalination plants to transform seawater into drinking water. Suggested learning outcomes At the end of this lesson students will be aware that clean water supplies and effective methods of waste-water disposal are essential for human health. They’ll also understand some of the methods that engineers create and use to make water safe. Download our activity sheet and related teaching resources for free The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Entrepreneurial challenge
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Entrepreneurial challenge

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In this entrepreneurial role-play activity, students will research and create a pitch to sell a remote surgery system. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Activity: Researching and pitching the technology for a remote surgery system This activity tasks students with an exciting entrepreneurial challenge. Students must role play being a senior engineer who has been tasked with creating a compelling video pitch to sell your custom remote surgery systems to the Faratron Medical Institute. The system includes a surgeon interface, a communications link, and a patient interface. The Faratron Medical Institute wants answers to critical technical concerns: Students will review a list of several technical questions from the institute and prepare a video response that addresses at least three of these questions, demonstrating technical solutions and building confidence in remote surgery system. Students can use visuals, props, or a direct presentation style. Download our activity overview for a detailed lesson plan on our entrepreneurial challenge. The engineering context Engineers often need to be able to explain how their innovations work in order to gain backing for their projects, or even to secure funding to build their designs. Entrepreneurial skills can also inspire engineers to invent new things and set up their own start-up companies – which can often lead to exciting breakthroughs in the world of technology. Suggested learning outcomes Students will learn how to use research to approach problem solving. They’ll develop their communication skills while learning about how different engineering fields converge to solve complex medical problems. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
How to make flowcharts for programming
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How to make flowcharts for programming

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Write a flowchart program to meet a given design brief Programming is an essential skill in the 21st century world. From mobile phones and tablet computers, to large ‘fly by wire’ passenger jet aircraft, our everyday lives are shaped by systems that have been programmed. These systems keep us safe, get us to work/school or allow us to communicate with our friends and family. The work of programmers is all around us. Almost all modern electronic systems and products have been programmed to perform different tasks. Learning how to program has therefore become an essential skill for both product and systems designers. Activity info, teachers’ notes and curriculum links An engaging activity which enables students to understand and be able to create flowcharts. This is one of the two main methods of programming (the other being raw code/programming language). The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films by clicking on the appropriate link in the related resources section below. And please do share your classroom learning highlights with us @IETeducation
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Human robotic arm design
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Human robotic arm design

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Exploring the movement of a human arm for robotics design This is an engaging starter activity in which students examine how human arms move. Learners will also discover how this movement can be replicated with a mechanical arm using a smart material. Students can then subsequently use this information to support the design of a robot arm. This lesson can be followed by 3D modelling, which looks at designing and modelling a 3D robot arm and build a robot arm, which looks at how to make a robot arm with carboard. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically biology), engineering and design & technology (D&T). Activity: Exploring the movement of a human arm for robotics design By examining the movement of their own arms, students will learn how robot arms might be designed and how smart materials can play a role. Students will first bend their arms and be asked to monitor and describe the mechanics involved (muscles, joints, etc.). They will then consider how this natural bending motion can inspire the design of robot arms. Learns will be introduced to shape memory alloy (SMA) springs, which can be deformed or stretched and then revert back to their original shape when heated (this can be achieved using an electrical current). Finally, students will be tasked with explaining how SMAs could be used to create movement in a robot arm. Download our activity overview for a detailed lesson plan on the movement of a human arm. The engineering context Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from assembling cars to spray-painting products. They’re also used in more dangerous applications for humans such as bomb disposal and repairing space craft as they orbit the earth. Suggested learning outcomes Students will learn that a human arm moves due to the contraction of muscles, and they’ll understand that a robot arm can also use contraction or rotation to achieve movement. Finally, they’ll learn that shape memory alloys can revert to a previous shape when heated. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.